Upon entering a new world, the appearance of Croc's furry Gobbo pals will change to match the given environment. Also expect larger areas to explore instead of a number of small ones broken up with load time like the first one. Hopefully the problems in the first Croc will be changed in Croc II. Thanks go out to the Official U. PlayStation Magazine for most the info on this one. Fox Interactive's diminutive, green skinned hero returns to battle the evil Baron Dante once again in Croc 2, the sequel to Fox's million selling 3D adventure game.
After defeating Baron Dante at the end of the last game, Croc leaves his adoptive island home in search of his long-lost parents.
Unbeknownst to our hero, the Baron is far from finished and is plotting revenge against Croc and his furry Gobbo pals. Utilizing a modified version of the original Croc engine. Croc 2 runs in high-res at 30 frames-per-second. The levels are less linear, too. As for Croc himself, he's learned a few new tricks since his first adventure, such as a new boost jump, achieved by rapidly pressing then holding and releasing the jump button. The new jump allows Croc to jump higher than before to reach previously unattainable platforms.
In addition to his traditional tail whips and butt bounces. Croc now has the ability to pick up and throw certain objects at enemies. Croc also has a number of new vehicles at his disposal, including a mine cart, a raft, a hot-air balloon and a hang-glider, which you must navigate Pilot Wings-style through a number of opening and closing rings.
There's also a giant rolling snowball, which Croc must run atop to avoid being crushed. Fox also promises to include "much-improved swimming and ice-slides, too. As for Croc's furry friends, they've undergone a few changes, as well; they now have the ability to talk in a limited, me-Gobbo you-Croc sort of way, allowing them to drop the occasional hint.
Their appearance also changes from level to level; the Inca level, for instance, is populated by tribal Gobbos in ornate outfits, while Wild West Gobbos are dressed as cowboys and Indians. While this is mainly just eye-candy, it does allow you to find and identify specific Gobbos you may be looking for. Rather than progressing through the game by hopping from island to island, as was the case in the original, Croc 2 is divided into four hubs.
All of the available levels are linked to the hub by doors, many of which must be unlocked first by finding keys or solving puzzles. As fans of the original will be happy to learn, Croc 2 is populated by plenty of challenging, off-beat Bosses. All in all, Croc 2 looks like it's going to surpass its celebrated predecessor in every conceivable way, promising to achieve the same PlayStation-Greatest-Hit status.
Croc 2 Windows Item Preview. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Publication date Topics Croc 2. Croc 2 is a platform video game developed by Argonaut Software and published by Fox Interactive.
Just one click to download at full speed! Windows Version. Black Dahlia Win Gex: Enter the Gecko Win Ever The Out of Infinity Win Follow Us! Top downloads. They are just to basic for anyone over the age of about ten.
The problem with this is that, considering the fact that Croc 2 needs a MHz processor to run at optimal speed on, only those children with parents who buy top of the line products will be able to play. For everyone else, Croc 2 will either run slowly or not at all. The game play of Croc 2 is also very simple.
Much like Mario, Croc can do various things. He can jump on his enemies heads, attack them or throw things at them. While playing the game, Croc must discover diamond gems. This is Fox Interactive's version of the golden coins that were made famous by Mario. Gems can be found in the item boxes that Croc can jump on.
However, it usually takes about four tries before you can actually open up the boxes If you are a huge Croc fan thanks to the original game, give this one a go. However, if you are not a fanatic, stay away. Replay Value: Getting through it the first time is really all you are looking to do.
After that, there is not much left. There's a certain sea-sickness that comes at the end of successful systems, when you've played so many and so much of a genre that they begin to wash together into one ocean of racing, fighting, platforming, or whatever you played the hell out of on your system of choice.
The nice thing, so far at least, about video games is that they're like music -- just when you think that everything is getting stale, that there's nowhere to go but down, a new system is released, and another Miyamoto or NeverSoft pops up and makes you remember exactly why you waste so much of your life on this stuff in the first place.
Unlike Rayman 2, which seem to transcend the platforms that it was based on, this game is completely shackled by it -- and more than that, though it's at times a fun platform romp, it reflects the end of a system that's pumped out a myriad of 3D platformers, in a variety of shapes and sizes.
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